
In terms of game play styles and level design Kid Icarus take a cue from Metroid, Super Mario Bros. and The Legend of Zelda. There are some strings of levels that slightly resemble Metroid’s innovative vertical scrolling level progression. For levels containing bosses the level design adopts The Legend of Zelda’s room-by-room dungeon crawling style. Things eventually start playing out like Super Mario Bros. when the level design take another change.
On top of this culmination of level design concepts, Kid Icarus has some original features that change things up. The inclusions of status ailments and cures and an incremental life gauge. Other notible features in Kid Icarus include the presence of physical attributes like power and health that can be increased with level progression. The level of difficulty for the game is meant to be fairly high as enemies randomly fall from the level’s sky.

















